![]() One hit one kill for most enemies except bosses. There's games like berserk, robotron and smash TV that were a big influence on hotline miami game play. So basically any platformer or shooter before 1985 and a good deal that came after. Dragon Buster (1985) was the first game with a health bar. It was a big deal when games like mario and ghosts and goblins came out where you could take two hits. Not fucking games like katana zero but I can't fucking edit the title and silksong is not fucking out ik but you can play it when it releaseģ8- My Friend Pedro (You get bored after a while in the game.)Īre you very young? In the Atari and early NES era most games were one hit one kill, for you and most enemies too. Ok that's enough I meant good games like Katana zero ![]() you may have better luck researching the Steam or GOG forums via the links above. For product concerns or questions regarding game performance, etc. This is an unofficial, fan-created subreddit for Katana ZERO. Katana ZERO Wiki (No longer extremely WIP) A branching interrupt-based dialogue system, allowing players to insult everyone and throw away the story the devs worked so hard on.A rich story filled with unique characters, all tied into the gameplay and level design.Every level is a unique and lovingly designed challenge to overcome. No metroidvania gimmicks or item collection. Every cool thing you could possibly want to do - the game lets you. Run, sneak, walljump, roll, slash bullets, toss pottery, and slow down time to complete levels.Aided with your trusty katana, the time manipulation drug Chronos and the rest of your assassin's arsenal, fight your way through a fractured city, and take back what's rightfully yours. Katana ZERO is a fast paced neo-noir action platformer, focusing on tight, instant-death acrobatic combat, and a dark 80's neon aesthetic.
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